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  • Stargate Atlantis Series 2 Episodes 5 to 8 [Reino Unido] [DVD]
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Stargate Atlantis Series 2 Episodes 5 to 8 [Reino Unido] [DVD]

Stargate Atlantis Series 2 Episodes 5 to 8 [Reino Unido] [DVD]

porJo Flannigan
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John A Lee III
4,0 de 5 estrellas Another Good Season
Revisado en los Estados Unidos 🇺🇸 el 18 de marzo de 2007
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Stargate Atlantis continues to map out new territory without completely losing its connection to the series that spawned it.

This seasons introduces some new characters to go along with the old ones. Most notable is Ronon Dexx who joins the team as the mostly silent, "beat the opposition into submission" type of personality. He plays a straight man and is good for some laughs.

The Goa'uld make their presence felt even in the Pegasus galaxy hosting Atlantis. This could provide some interesting story lines in the future but is just getting started this season.

While still darker in tone than the original, it is lighter than the first season. It is entertaining and fund to watch.

Episode synopses appear below:

The Siege Part III - As last season closed, the cliffhanger had Atlantis under siege by the Wraiths and things were not going well. Atlantis was ready to self destruct and Maj. Shephard was on the way to a suicide mission. As is customary in such situations, the cavalry arrives just in the nick of time in the form of the Earth Ship Daedelus. It has some advanced Asgard technology on board which saves Shepherd and helps to destroy the hive ships attacking Atlantis. Some manage to get away and they are heading back with reinforcements. While the cleanup is going on, a lieutenant is rescued but he has been severely damaged by the wraith. He is irrational and jumpy about the others who do not fully trust him. As the enlarged wraith fleet arrives, Atlantis decides to gamble on deceiving them that a self destruct has really taken place. This occurs just as the damaged lieutenant steals a puddle jumper and flees through the gate.

The Intruder - The Daedelus has made a trip back to Earth to let SGC know what's going on. Shepherd has been promoted to LTC and given command of the military contingent against the wishes of the commander of the Daedelus who wanted the job for himself. As the ship heads back for Atlantis, they become aware of a Wraith computer virus which has infected the ship. The virus is intelligent and self modifying. The is actively trying to sabotage the ship, kill off those who would try to fix the problem and summon the Wraith.

Runner - A team from Atlantis is investigating a planet with extremely high solar radiation. While there, they find a dead Wraith. There is evidence that he was killed by Lt. Ford, the guy who fled in the first episode of the season. The team heads back to try and get him to come back. They find a surprise. There is another human on the planet who has had a transmitter mounted in his back so that he can be the guest of honor in a sort of trophy hunt. He has managed to elude the Wraith for 7 years before being captured. He is set free by Lt. Ford who is deranged. Now it is a 3 way manhunt with nobody trusting anyone else.

Duet - While investigating a world, a Wraith Dart comes through and scoops up Dr. Rodney (the megalomaniac) and a female officer assigned to security. The others manage to shoot it down before it can get away and let Atlantis's secret out. Now the team is stuck with trying to figure out get them both out of the dematerializer they do not understand. They have only enough power to get one person out and Rodney is the one they get, in the hope that he will be able to help get the other out. It doesn't work out like that though. He gets out but the consciousness of the woman gets stuck in his body along with his own. Now he has a voice stuck in his head that everyone finds uncomfortable. Its also a bit amusing since she takes control while he is asleep and uses the opportunity to arrange his and her own love life to suit. An second story involves Ronon Dexx who was rescued in the last episode. His people are all dead now and Shepherd is trying to get him integrated into the community with a few social hitches.

Condemned - The Atlantis team is exploring a new planet and find something strange. At first, the locals seem like savages but, as they are being attacked, they are saved by another group of locals with advanced technology. It turns out that the area with the stargate, an island, is the local prison. The Atlantis population would like to arrange trade with the locals but they become aware of an ugly secret. The prison is successful because they prisoners are used by the Wraith for feeding. It is an easy source of food for the Wraith and keeps down the undesirables for the locals. The problem is that the Wraith have hearty appetites and even Jaywalking is a capital crime. When the exploring team is captured by convicts, everyone is working at cross purposes.

Trinity - While exploring, an Atlantis team finds evidence of a huge battle in which lots of Wraiths were destroyed. Unfortunately, the weapon did not come in time to save the Ancients. Now, the tech guys think they can finish the development work. If it works, Atlantis will have a power source that makes the ZPM crystals look like alkaline batteries. It's dangerous and there is a reason the Ancients abandoned it.

Instinct - While investigating a new planet, the Atlantis team comes across a village that is intermittently plagued by a Wraith. The team agrees to hunt it down but finds something unexpected. They find a local "scientist" who has been raising a juvenile female Wraith as his daughter. He swears that it is not her who is terrorizing the village. He also maintains that there is another Wraith out there. The science types at Atlantis think they might be able to use the girl to develop a vaccine to fight the virus that causes humans to become Wraiths. It might even turn Wraiths back into humans. The research is promising until the young Wraith girl jumps the gun causing no end of problems.

Conversion - At the close of the previous episode, LTC Shepherd was injured by the Wraith girl who had tried the experimental virus. Some of their blood mingled. Now he is infected with the parasitic virus that produces Wraiths. Now the race is one to capture an alien bug, get some stem cells and find a cure. The col. is going stir crazy while this happens and is getting more and more volatile.

Aurora - With the new power supply, Atlantis's sensors pickup indications of an Ancient ship on the other side of the galaxy. The Daedelus manages to find it and a Wraith ship at the same time. The Wraiths are driven off and the team decides to investigate the newly found technological treasure trove. When aboard, they find the complete crew in functioning stasis units and indications that their minds are active in a virtual environment. Sheppard decides to enter a pod in order to contact the crew. The problem is that the crew on the Ancient ship does not believe they are stuck in a simulation. They do not realize that 10,000 years has past. Sheppard admittedly has a fantastic story but he is having an even more difficult time than expected making himself believed. He is being sabotaged by the Wraith who have an interest in the ship.

The Lost Boys - The team is following up on a tip and is captured. They are quickly taken to another planet where they find that they have been captured by a force led by the AWOL Lt. Ford. He has been on a rampage and has been taking Wraith "enzyme" from all of his victims. He feeds the enzyme to his followers to give them super strength. He thinks that is the way for humanity to defeat the Wraith. The enzyme prevents him from thinking straight. And, by the way, this one is a cliffhanger.

The Hive - Lt. Ford's plan to prove the worth of the enzyme is simple. They use a stolen dart and use it to blow up a hive ship. That's what they were doing at the end of the last episode when they got captured. Remember, Ford doesn't think all that well under the influence of the enzyme. After the capture, all grow through withdrawal from the enzyme. The longer it has been used, the worse the withdrawal. Help comes from an unexpected source from the least likely hero.

Epiphany - While looking for an Ancient treasure trove, the team finds a cave protected by some sort of barrier. Camera images from the other side show nothing dangerous and they have no trouble pulling their probe back. People are another matter. When Shepherd touches it, he is sucked in and cannot withdraw. Things get stranger when McKay realizes that time is passing much faster on the other side of the barrier. Shepherd spends his time on the wrong side of the barrier meeting the ancestors of the Ancients. It is a sanctuary for people to prepare themselves for Ascension. It is also inhabited by a monster that only Shepherd is brave enough to face.

Critical Mass - Stargate Command on Earth and Atlantis are plunged into chaos when it is revealed that a Goa'uld operative is hidden in Atlantis. The operative has orders to set a bomb to blow up Atlantis when the Stargate is used to dial Earth. They apparently want to destroy Atlantis to keep the Wraith from getting anywhere near them. The mole is very highly placed.

Grace under Pressure - McKay is on a test flight of a refurbished puddle jumper when there is a problem and it crashes into the ocean. It quickly begins to sink and faces the prospect of being crushed by the pressure as it heads down. The clock is running as Atlantis tries to find him. Does anyone remember that McKay is claustrophobic? There is a nice cameo by LTC Sam Carter from SG1.

The Tower - The team is away visiting what seems to be a backward planet. It turns out, however, that the people they see are just the peons. The nobility live in a great tower which bears a striking resemblance to the central tower of Atlantis. In fact, it turns out to be a copy of Atlantis, complete with weapons systems. There is a strict separation between the nobility and the serfs and the latter are treated very badly. A dynastic succession controversy makes things that much worse.

The Long Goodbye - This is a confusing one. The Atlantis Team finds two derelict ships, each with a life support system. When the first is rescued, an alien consciousness takes over Dr. Weir. She says that she and her husband were ambushed. Her imprint will only last a little while and she asks that LTC. Shepherd allow himself to be imprinted as well for a final goodbye. He agrees but things go south right away. They are a couple but they are trying to kill each other. They know their way around Atlantis and they are intent on killing each other no matter what.

Coup D'Etat - The Genii are up to their old tricks. Through double dealing, they try to convince Atlantis that a coup is planned. It is all a plan to take Shepherd and some others as prisoners in exchange for some Atlantis technology. The plotters have their own plots, however, and there are coups under way. It is a convoluted plot that fits well with the Genii.

Michael - Something is not quite right. The episode begins with a man in sick bay. As he is awoken, all of the command staff is notified to be there. He has amnesia and cannot remember anything. He is told that he was a member of a team captured by the Wraith and recaptured by Atlantis. That is not quite the truth which is quite a bit uglier. He was a Wraith upon whom an experimental retrovirus had been tried. The experiment threatens the existence of Atlantis itself.

Inferno - Atlantic gets a message from a planet that is seeking help. They are having trouble with the shield left by the Ancients. It turns out that the local planet has a shield left by the Ancients and powered by a gigantic volcano. Since the locals have been running their shield on overtime, the power draw has awoken the volcano which threatens the entire planet. The evacuation just gets started when lava swallows the stargate. That means using the Daedelus to ferry people...a slow process. There is one ace in the hole. The planet has an Ancient battleship big enough to ferry everyone. Unfortunately it is not in working order. Dr. McKay is doing his best to figure it out and fix it but suspicions are slowing things down. Those suspicions are fueled by the observation that Atlantic would like to claim the ship.

Allies - A Wraith hive ship arrives. Instead of opening fire, the Wraith ship opens communication. It is being led by Michael, the Wraith upon whom experiments were conducted. He is offering all sorts of Wraith military secrets...for a price. They want the retrovirus used to create Michael. They believe that will give them supremacy over other Wraith. They are a slimy group though and hidden agendas are not beyond the realm of possibility. The alliance is not what it seems. Earth is in trouble in this season ending cliffhanger.
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Elianna Greenleaf
4,0 de 5 estrellas Faltering slightly
Revisado en los Estados Unidos 🇺🇸 el 22 de julio de 2008
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The second season of Stargate Atlantis has quite a few good episodes, but one can already glimpse the storyline weaknesses that will rear their ugly heads in season 3. The characters, too, are changing, and sometimes not for the better.

Lt. Col. John Sheppard has become Jack O'Neill Jr. in this season. He cracks lame jokes, lets others do his work for him, and seems only to be good at flying planes. However, Dr. Elizabeth Weir isn't much different than before; she sometimes ends up making the wrong decision, but she's still fair. Dr. Rodney McKay begins to tread the road from crabbiness to sheer angriness; although brilliant, he seems driven to childishly ostracize everyone around him. Thus, he is very, very annoying, and due to this `conflicted' personality, the writers love giving him center stage. Teyla is still the warrior woman, however, and she offers up her wisdom now and again. Ronon is the newest member of the team; although not being very emotive, he's likeable. Dr. Carson Beckett, becoming a regular in this season, doesn't have much to do but is a very earnest character.

On to the episodes:

The Siege, Part III--7 of 10--This finished the 1st season cliffhanger somewhat well but also somewhat poorly. The spectacular ship Daedalus arrives to deal with the Wraith, but Lt. Aiden Ford is changed subtly by a Wraith, and the latter is a huge mistake. Ford was a nice, likeable, and cheerful character in season 1 and quite frankly, in this episode he becomes yet another annoying one. It puts a damper on the episode.

The Intruder--9 of 10--While traveling from the Milky Way to Pegasus, the Daedalus encountered mysterious sabotage. This is one of the better episodes--a mystery at first, which quickly turns into a race against time, helped by nicely done computer effects. We see what the main characters did as they relaxed on Earth days before, and watch while some of them cope with both personal and life-threatening problems at the same time.

Runner--7 of 10--The team meets Ronon for the first time, but has to contend with the errant Ford. The parts of the episode featuring dirty, disheveled Ronon are good; the worst part, though, is that Ford truly believes he's perfectly all right, but every member of the team insists on trying to get him to come back to Atlantis for medical treatment! Not even Teyla, wise leader of the Athosians, thinks to agree with him. Due to this, the episode feels slightly contrived. There is a very good fight scene between Ford and Ronon, however, that shows how equally the two are matched.

Duet--8 of 10--Because of their fiddling with a Wraith dart, Rodney and one Lt. Cadman become locked within one body--Rodney's. This is good because of the large amount of comedy involved--it downplays Rodney's irritating qualities. Even with his character's dislikeable tendency, David Hewlett is a very good actor who makes the most of his role, fluctuating between two distinct and different personalities.

Condemned--5 of 10--Convict day! The team falls into a bad situation as they find that a planet dumps its convicts on an island with the Stargate, so the Wraith can feed on them. The leader of the planet is the usual cowardly type, willing to sacrifice anything and everything so that he can live, whereas the convicts obviously have an insane and brilliant leader who can decipher any problems in the blink of an eye. All the guest characters are stereotypical in this way; it if weren't for such blatant unoriginality, this episode would be decent.

Trinity--5 of 10--The team finds a potentially unending source of energy, but of course it doesn't work. Not Rodney at his best...in the whole episode he's more than insufferable. Aside from being grating, he's extremely cocky and smug, insisting on doing what he shouldn't. He's also scolded for his actions, but by the next episode is back to normal. Rodney ruins the story, unfortunately, as he does many times.

Instinct--7 of 10--The team comes upon a man raising a Wraith girl as his daughter. This episode has several strong points as well as a few weak ones; it also marks the beginning of the--I'll be blunt--idiotic Wraith-turned-into-humans story arc. It is a good adventure, though. The man has a very good reason to raise a Wraith--he's not mad or foolish. The girl, too, is what could almost be called an oxymoron: a somewhat likeable Wraith!

Conversion--7 of 10--Due to his adventures in `Instinct', Sheppard begins to change, and not for the better. Most of this episode chronicles Sheppard's metamorphosis--first subtle, then more and more noticeable until it becomes almost horrifying. The trying part of this episode is Dr. Weir, who doesn't exactly make the best decisions of her career. Her foolishness, as usual, is really vexing.

Aurora--7 of 10--The team finds an Ancient warship dead in space, complete with its crew, who are in stasis but can conveniently interact; however, the Wraith are hovering nearby. As we in the audience can predict, none of the Ancient crew believe Sheppard when he pleads for them to search for a Wraith in their midst. If it weren't for the Ancients' stubbornness--they are supposed to be smarter than the average humans, right?--this episode would be over in twenty minutes, not forty-two.

The Lost Boys--6 of 10--Ford returns, this time with a bunch of tough guys at his side, and coerces the team into helping him. Ford is, of course, hyperactive, delusional, and all-around aggravating; his plans are horrible, which adds significantly to the storyline. He presents more of a villainous front than that of a wayward ally.

The Hive--7 of 10--Trapped aboard a Wraith hive ship due to Ford and his plans, the team tries desperately to escape. The Wraith worshippers--a very interesting but underutilized plot twist--are introduced in this episode, making it better than the previous one.

Epiphany--6 of 10--Sheppard makes the mistake of running through a mysterious doorway and becomes trapped in a `bubble' inhabited by Ancients. There is the standard beautiful woman and dangerous challenge waiting for him; he grows a beard that, although months pass, never becomes more than stubble! This episode is interesting but clichéd.

Critical Mass--10 of 10--There is a bomb in Atlantis, placed there by the Goa'uld-infiltrated Trust (which is based on Earth), and Rodney has to figure out how to disarm it. This is the best episode of the entire season--if not the entire show--featuring a shocking twist at the end that I could not see coming by a long shot!

Grace under Pressure--5 of 10--Rodney is trapped in a sinking puddle jumper; by far, one of the most maddening episodes. The premise is sound, but Rodney spends his time ranting, raving, yelling, snapping, and being all-around horrific. To add to the chaos, Sam Carter pops up, making Rodney show the symptoms of his inane crush on her. If he's this bad here then I can only imagine how he'll be during season 4.

The Tower--4 of 10--The team stumbles on a city exactly like Atlantis, ruled by nobles whose personalities resemble Henry the 8th and his court. This episode is more funny than anything else, given the fact that it's so terrible.

The Long Goodbye--4 of 10--Sheppard and Weir become hosts to alien personalities and rampage around the city. Since the two personalities hold grudges against each other--anything else would have been boring--they are almost perfect fighters, escaping from their pursuers time and time again and making the episode very predictable. An interesting thing I noticed: Torri Higginson changes her acting style totally to fit the new character she's presented with, whereas Joe Flanigan acts...the same!

Coup D'Etat--9 of 10--Ladon of the Genii, who we last saw in `The Storm/The Eye', returns to the city, telling Weir that he plans a coup of the Genii government. With surprises galore, this episode is just as good as any with the Genii, if not better. We see just a glimpse of the convoluted political situation within their government.

Michael--5 of 10--The team begins their experiment with the Wraith-into-humans drug, which naturally results in disaster. Given the fact that the entire idea of making such a drug was imprudent, the episode logically becomes just as bad. The titular character is a classic villain--super-smart and exceptionally skillful, able to figure almost anything out in the blink of an eye.

Inferno--6 of 10--A civilization, gifted with a shield that protects them from anything, runs the shield constantly until its source of power--a volcano--starts to erupt. The basis of this episode is a very interesting idea; however, both Sheppard and Rodney act like morons around one of the native women. As they almost grow close to fighting over her, one thinks of earlier episodes that would be a much better use of one's time.

Allies--6 of 10--Michael returns, this time with a hive ship, calling for an alliance. Dr. Weir falls right into it and finds that the Wraith didn't particularly care for an alliance; in this episode, the denizens of Atlantis are tricked splendidly--only one of many times. Actually, it makes me wonder if the people of Atlantis are really Earth's best and brightest. If they get into trouble so easily, how in the world were they allowed to settle in the city?
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StuCF
4,0 de 5 estrellas It's A Pretty Good Show, If Certain People Could Get Past Misconceptions!
Revisado en los Estados Unidos 🇺🇸 el 5 de enero de 2007
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I've been a fan of Stargate SG-1 since they started showing it in syndication. (Never got Showtime) Have all the seasons on DVD (1-9) and the first season of Atlantis. First-off, I'd like to say any "TRUE FAN" of the Stargate series' would still be a fan, even through the changes. Namely I'm referring to SG-1 and the start of season 9. I miss Richard Anderson as Jack O'Neill as much as any other fan, but even though the changes aren't easy to get past, you can if you're a true fan. (Ben Browder as the new add on is GREAT, not to mention Beau Bridges as the new commander!)

Anyway, on to Atlantis. The first season of Atlantis was superb! The cliffhanger at the end was the best I've seen for any show. (Dare I say, better than the first season cliffhanger for SG-1?) That being said, the show is pretty good, but not perfect. The big one being for season 2, they didn't really give Ford's character a good chance before replacing him with Ronon. (Not that I dislike Ronon, but they already had an alien on their team) The problem I have when people bad mouth and peck away at the show is how they point out the way that when they're in some impossible situation, at the last moment, they get out of it using some other equally as impossible plan! Well duh! That's one of the main devices for the Stargate shows! If you don't like it, you shouldn't be watching the show! I hate it when people say, "Oh yeah, that would work!" or something as equally stupid. So, you find that detonating a nuclear warhead above Atlantis, then cloaking it using a combination of the city sheild and a cloaking unit from a jumper to make the Wraith believe the city was destroyed is a cop out, impossible and too convenient situation; but actually being in a distant galaxy, aliens everywhere, and the Stargate itself isn't??? Get my point?!

There are few wrongs in the show, some believing it's one thing, but others not seeing it at all. The only other thing that I think they should do with the show is pace themselves a little more, like they did in SG-1. But I suppose since this is a spin-off and they have more knowledge of the universe already, they don't have to take it quite as slow.

For the fans, it is about time they released the second season! It should have been released in November, but supposedly they had some trouble getting all the special features together. It should be well worth the wait!
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Scamander Riker
4,0 de 5 estrellas Gute alte Science Fiction in neuem Gewand
Revisado en Alemania 🇩🇪 el 18 de marzo de 2007
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Mit der zweiten Staffel Atlantis geht das Abenteuer in gewohnten Stargate-Stil weiter. Das ist die Stärke aber auch die Schwäche der Serie. Denn wer sich nach 10 Jahren SG1 mal etwas völlig Neues erwartet hat, wird enttäuscht. Für Stargate-Fans (und zu diesen gehöre ich freilich auch) tut das natürlich dem Erlebnis keinen Abbruch, hat man doch die kanadischen Wälder und mittelalterlichen Kulturen hinter jedem Stern inzwischen liebgewonnen.

Ein bischen mehr Abwechslung könnte der Serie aber nicht schaden. Leider gibt es dann doch die eine oder andere routinierte Füllepisode zu viel, so daß nur etwa zwei Drittel der 20 Episoden wirklich sehenswert sind. Diese aber haben es in sich.

Der Schwachpunkt der zweiten Staffel, die insgesamt etwas stärker ist als die erste Season, ist Ronin Dex. Der neue Charakter wirkt wie eine etwas deplazierte Kopie von Tyr Anazazi aus Andromeda. Seine Einführung will sich mir nicht ganz erschließen, hatte die Serie mit Teyla Emagan doch bereits eine sehr gelungene Außerirdische im Team. Gelungen hingegen ist Mitch Pileggi (bekannt als Director Skinner aus den X-Akten) als wiederkehrender Raumschiffcommander, der die lange Tradition beliebter und bekannter Genre-Darsteller aus anderen Serien im Stargate-Universum fortsetzt...

Insgesamt ein Muss für Fans. Dennoch bleibt die Hoffnung, das kommende Atlantis-Seasons oder gar eine dritte SG-Serie mit etwas mehr Innovation aufwarten können.
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Giuseppe
4,0 de 5 estrellas Molto bella la seconda stagione
Revisado en Italia 🇮🇹 el 26 de noviembre de 2020
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La serie è molto interessante ,gli effetti speciali sono ok, ke storie sono intriganti
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G Muse
4,0 de 5 estrellas La qualité perdure!
Revisado en Francia 🇫🇷 el1 de julio de 2009
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J'avoue que j'étais un peu méfiant vis-à-vis de Stargate Atlantis. Cela ressemblait à une exploitation d'une licence qui marchait bien, et je craignais que la qualité diminue. Et le moins qu'on puisse dire, c'est ce que ce second coffret confirme la qualité du premier. Reussir à la fois à utiliser les memes formules (l'ennemi franchement méchant qui controle plus ou moins la galaxie, avec plein de planètes habitées par des humains à des niveaux de technologie variée) et à diversifier (les roles n'ont rien à voir avec ceux de Stargate, les technologies ont évolué). Chapeau! Ensuite, par rapport à la saison 1, c'est aussi bien. Ni mieux ni moins bien. On remarquera le changement de l'un des personnages, qui était effectivement un peu fade dans la première saison (mais qui prend de l'épaisseur maintenant qu'il devient un personnage secondaire n'apparaissant que dans quelques épisodes. J'en suis à espérer le revoir dans de futures saisons) par un personnage plus charismatique. Ce qui parait un bon choix.

Bref, que du bon! Je ne mets que 4 étoiles simplement parce-qu'il y a des séries que je préfère à Stargate (Battlestar ou Firefly, par exemple), mais je n'ai strictement rien à reprocher à cette série et ai été ravi de découvrir cette saison.
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Tanja Gleich
4,0 de 5 estrellas DVDs 1, Hülle 6
Revisado en Alemania 🇩🇪 el 22 de julio de 2018
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Nachdem ich die Rezensionen für die Box gelesen habe entschied ich mich die einzelnen Seasons zu kaufen.
Sofort habe ich mir die DVDs angekuckt. Keine Kratzer oder sonstige Fehler. Nur die Hülle ist meines Erachtens nicht gut für die DVDs. Ich habe 5-fach Hüllen gekauft damit man nicht jedes Mal alle DVDs heraus holen muss um z.B. an die 5. DVD zu kommen.
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Castergill
4,0 de 5 estrellas Über jeden Zweifel erhaben
Revisado en Alemania 🇩🇪 el 30 de marzo de 2007
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Auch die Season 2 von Stargate Atlantis ist über jeden Zweifel erhaben.

Es gibt wieder jede Menge spannende Folgen und auch der Mainplot wird interessant weitergesponnen.

Ich finde Ronin Dex als zusätzlichen Character eigentlich ganz gut, wobei mir insgesamt eigentlich allerdings zuwenige Folgen dabei sind, die ihn als Hauptcharakter haben. Da ist sicherlich noch einiges an Steigerung möglich.

Nach dem furiosen Season 1 Finale, fällt das der Season 2 zwar etwas ruhiger aus, aber trotzdem wird man ähnlich bitter hängen gelassen und wartet sehnsüchtig, wie es jetzt weitergeht. Ich hoffe nur, daß die Season 3 gleich also komplette Box erscheint.

Was ich allerdings überhaupt nicht nachvollziehen kann ist, wieso Season 1 und Season 2 zwei unterschiedliche Backcover Designs haben. Hatte mich eh schon gewundert, warum es die Season 1 Box 2x bei Amazon gibt. Dafür gibt es einen Punkt Abzug.
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shiro
4,0 de 5 estrellas 面白い
Revisado en Japón 🇯🇵 el 23 de febrero de 2021
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SG1よりスケール感増して好きです。
前シーズン揃えるつもりです
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Glenn Gennodie Jr
4,0 de 5 estrellas The discs are in good shape
Revisado en los Estados Unidos 🇺🇸 el 20 de agosto de 2019
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I like the way it was packed and it works really well thank you
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